Redshift Perpetual License Node-Locked - incl. 1 Yr Maintenance

Redshift Perpetual License Node-Locked - incl. 1 Yr Maintenance
Brand: MAXON
Product Code: m1910
Availability: In Stock
Price: 466.00€
Incl.Tax: 466.00€
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Redshift is the world’s first fully GPU-accelerated, biased renderer.


Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.



Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.


Out of core geometry and textures

Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.


Global Illumination

Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.


World-leading performance

Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.



The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.


Transformation and deformation blur

Redshift supports multi-step transformation blur and 2-step deformation blur.


Volumetric rendering

Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.


Hair rendering with ‘Min Pixel Width’

Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs.


Tessellation and displacement

Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control.


Per-object flexibility

Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.



Redshift allows for any type of AOV data to be baked out from individual objects.


Command-line rendering

Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.



A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.


Altus Denoiser

Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining high quality clean images.



Shading and texturing

Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering.


Physically Based Materials

Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.


Ray switches

Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.


Hair shader

Multi-lobe anisotropic specular using the physically-based Marschener BRDF.


Dedicated skin shaders

Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.


Round corners

Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.


Displacement mapping with ‘auto-bump’

Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.


No texturing limitations

Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.


Powerful shading attributes

Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.


Sprite node

Render foliage and other opacity-cutout effects blazingly fast!


Large variety of nodes

Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.



Choose from a wide variety of light types. All lights are multiple importance sampled for the cleanest results using the fewest samples. Redshift also supports per-object light/shadow linking for great artistic control.


Dome lights

Efficiently light an entire scene using image-based environment textures.


Mesh lights

Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.


Volumetric lighting

Redshift lights can affect atmospheric volumetric fogging for the popular 'God ray' effect.


Physical sun and sky

Natural-looking physical sun light and sky emulation.


Physically correct lights

Full flexibility ranging from area lights to photometric/IES lights, 'portal' lights and texture-projected 'gobos'.




Redshift supports all commonly used camera types, as well advanced controls for physical camera effects.


Multiple camera lens types

Fisheye, spherical, cylindrical cameras, lens distortion.



Stereo Spherical rendering for VR applications.


Physical lens effects

Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.




Redshift supports a comprehensive set of AOVs for the most demanding post-production compositing needs.


Deep and Layered EXR support

For 3d compositing and efficient management of AOVs.


Many AOV Types

Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.



Operating Systems

  • Microsoft Windows: 64-bit Windows 7 / 8 / 10
  • Linux: 64-bit distribution with glibc 2.12 or higher
  • MacOS: Sierra (10.12) or High Sierra (10.13). Mohave (10.14) or later is not currently supported because no CUDA drivers exist for that OS! 

3D Applications Supported

  • Autodesk Maya (Windows, Linux and macOS): 64-bit edition. 2014 or later
  • Autodesk 3dsMax: 64-bit edition. 2013 or later
  • Maxon Cinema4D (Windows and macOS): 64-bit edition. R16 or later
  • SideFX Houdini (Windows, Linux and macOS): 64-bit edition. 15.5 or later
  • The Foundry Katana (Windows, Linux): 64-bit edition. 2.5v4 or later


  • 8GB of system memory
  • Processor with SSE2 support (Pentium4 or better)
  • NVidia GPU with CUDA compute capability 3.0 or higher and 4GB VRAM
  • Single GPU


  • 16GB of system memory or more
  • Core i7 or Xeon equivalent, 3.0GHz or higher
  • NVidia GPU with CUDA compute capability 6.0 or higher and 8GB of VRAM or more
  • Multiple GPUs


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